Starting Out – DRIVES

Drives are the most basic and fundamental shot in squash during rallies. This lesson plan will guide a coach through the process to teach the drive.

Time to complete:

1 hour

Course language:

English

Number of sections:

11

Downloadable file:

no

Starting Out: Drives 2.0 – BASICS OF THE DRIVE

Make every player feels welcome and excited.​ Answer any immediate questions or concerns.​ Introduce the theme and structure of the session for players to engage with and follow along. ​ Be energetic and approachable from the very start.​ BE CLEAR ABOUT ALL SAFETY REQUIREMENTS ​ THEME: Drives​ Points of Focus ​SHOTS:​ F/H & B/H Straight Drives. ​ TECHNICAL:​ Racket up...

Starting Out: Drives 2.1 – DELIVERING A GIRL’S GROUP

Points to consider​ When delivering coaching lessons and clinics for young girls new to the sport, it is important coaches do so in a way that impowers their player, makes them feel confident, and give them a safe environment to express their true self.​ Whatever their ability, be sure to give...

Starting Out: Drives 2.2 – WARM UP

Start every lesson with a fun and structured warm up so players get their bodies warm (and help reduce the chance of injuries) and can get to know one another and feel ready to play.​ PHYSICAL ​ Shuttle runs/widths.​ Lunges: Forward, backwards, lateral. ​ Team races/relay.​ Leg Swings.​ Tag.​ DYNAMIC STRETCHING​ Include fun and squash specific stretches/movements. ...

Starting Out: Drives 2.3 – FUN WARM UP GAMES

DODGEBALL:​Each team must run to the middle of the court and grab a ball and throw it at the opposing team to get the players out. If a player catches the ball thrown at them, the thrower is out.  They can bring back a teammate in 'jail'...

Starting Out: Drives 2.4 – HELPFUL FEEDING INFORMATION

FEEDING OPTIONS: ​ Hand feed to floor or wall ​ Place racquet on the floor and bounce ball on racquet strings to create height to the bounce​ Single racquet feed ​ Continuous racquet feed ​ ​THE FEEDER CAN BE: ​ The coach (solo) ​ A partner ​ Two partners (two ball feed) ​ A ball machine feeding​ FEED VARIATION: ​ Pace ​ Height ​ Direction ​ Speed ​ Shot ​

Starting Out: Drives 2.5 – INCENTIVES, TARGETS & SCORING

TARGETS:​ Targets help players to focus on the goal of their shot and add a fun element of competition. ​ Mark out appropriate targets in the playing area using cones, chalk, masking tape, court lines, racquet covers, etc. (Safety Note: Be sure that they are not slippery or in a...

Starting Out: Drives 2.6 – GRIPS & TECHNIQUE

These are all points to consider, however, this does not mean every technical point has to be mentioned. Keep it fun and gradually add more technical points to a player's game as they build in confidence and skill level. SPECIFIC GRIP AND TECHNIQUE:​ Stand the player 3...

Starting Out: Drives 2.7 – FEEDING & BALL CONTROL FOR DRIVE

TIP: Keep the feeding fun and engaging by adding targets and points for good shots​​ POINTS TO WATCH FOR AS A COACH ONCE MOVING PLAYERS AROUND:​​ Do the players understand the movement required to different shots and areas of the court? ​ Is the racquet and body position starting in the same for...

Starting Out: Drives 2.8 – CONDITIONED GAMES

Explain the rules of squash before games:​​ Do they know what each line on the court means?​​ Are they aware of lets and strokes?​​ Do they know the rules of serving?​​ Do the players understand the movement to and from the ball and T?​​ CONDITIONED GAMES RELATED TO THE DRIVE...

Starting Out: Drives 2.9 – COOL DOWN

Finish the class with a fun game to bring everyone back together​, discuss the class and leave with a smile on their faces! ​ GAMES: ​ Dodge ball​​ Squockey ​ ​Squicket​ CIRCUIT:​ Walking Lunges forward ​​ Walking Lunges Backward ​​ Squat Jumps/hops (forward and backward)​​ Court Sprints x10​​ Ladder work (8 shapes)​​ Hurdle Jumps on one leg ​​ STRETCHING:​ Lying scorpion ​​ Hamstring stretch​​ Hip rotations​ Spiderman...

Starting Out: Drives 2.10 – REFLECTION

Reflection can be done during the cool down and is useful, if possible, after every session. ​Use this time to ask if the players had fun, learnt something, felt challenged?​ Encourage the players to keep working on the skills they just learned.​ Use feedback and comments from players...